Updates | Free Online RPG Fantasy Game MMORPG DarkSwords
Recently we have added a few new abilies to both players and npcs.

These include:
Shield Block - this innate ability, which is naturally mostly used by player characters gives 15% chance for attacker to hit the off-hand item of yours. If there is a shield or any item your character carries off-hand the amount of damage taken by her will be reduced by Absorb value of the item as a percentage. So if you wand gives you 0 absorb, please do not expect damage reduction.
Break Shield - this ability for now is only available to NPCs (those, which have levels in Maulers Guild). It allows the character to sometimes land a stunning blow to their opponent completely disabling any equipment that is carried by the opponent in their left hand.
Armor of Faith - this ability now has a chance to block hostile affects like Dispel Magic, Entangle or Gaze.

2007-03-30: 2xGold :)
In occation of April 1st (international day of laughter) there will be 2x Gold from Friday 30th of March to Sunday 1st of April.

- Re-wrote the so-called autopilot feature. This will hopefully remove any distance limits and finally get it working correctly. Pressing N key will cause client to cease auto-walking.
- Added an ability to mark up to 10 places you may like to travel to in the future.

- Added color-coded markers to the automap.
- Added a marker for the location the character died in recently.
- Added a feature that allows use to send their character to a distant locations on the automap. To do so double-click the location on the automap.
- Added a feature that allows to edit user comments for locations on the automap.
- Added a button for Reduce Level feature to the Guild window.
- Users may now cycle targets with ~ key on the keyboard (usually above the TAB key).
- Character control hotkeys will now work regardless of which client child window is on the foreground.

Server-side there were some minor fixes to the autoquest system.

Blade, Axe and Polearm Mastery skills has been added. These will increase damage output of sword and dagger, axe and mace, spear and staff respectively by level of the skill. So the 80/100 axe with 3 levels of Axe Mastery will become 80/100 + 240/400.

We have addressed the ongoing issue with inexperienced mages being able to use spells with massive destructive power (Fire Wind, Frost Blast and Lightning Bolt) with ease. Focusing magical powers to cast these spells was never supposed to be easy, so since now characters will have to skip any combat seplls in a round following casting these spells if the character does not have the degree of Bachelor in Magic (this skill may be learned in the Academy of Combat Magic).

Additionally, there were changed to buffing spells mechanism - effects providing percentage bonuses will now be added together before modifying the parameter instead of affecting the results of modification.

- We have changed the level limit for attack eligibility in chaotic zones to be 1/4th of level of the character being attacked. Thus, a level 100 character will be only eligible to attack 80 through 125 level people half their level and not twice as higher in the chaos zones if it is not due to the religious or clan cnflict.
- Non-player character stats has been reduced to the correct values.
- We have added an rlvl command which when entered in a guild will try and reduce the level of your character in the current guild alongside with character level totals. This command is only available once in 24 hours. Please make sure the guild a level in which you are going to remove is not required for any other guilds your character has trained in.

2007-02-16: Fixes and Additions
- Survival Specialist skill has been added to the Elite School of Survival. This skill gives the character bonus hitpoints equal to her level multiplied by 6.
- Extra Life skill has been added to the Academy of Life. It gives the character an ability to sometimes raise from the dead instantly if she gets killed.
- Made some changes to Damage and Maximum HP formulae.
- The Tomb zone has been added.

Make sure you update your clients to the current version which is

Clan allianced can now be created. Among other things to come the regular clan chat will be sent to every clan member of allied clans.
New clan leader commands are as follows:
-ally_add [Clan name] [Alliance name] [Alliance Tag] - create an alliance and invite the selected clan to join it;
-ally_add [Clan name] - invite the clan to an existing alliance;
-ally_accept [Clan name] - accept the invitation to join an alliance sent by selected clan;
-ally_decline - decline all and any alliance invitations;
-ally_quit - leave the alliance. An alliance will automatically disband when the last clan decides to leave it.

It is now impossible to attack monsters in Lawful Zones if they are currently fighting a player who does not belong to your party.

It is now possible to enchant wearable items to grant Resistance even if the item in question has already been enchanted. The new enchantment will replace the old one.

2007-02-08: Last Minute Changes
Your character will not be tagged an outlaw if you loot a corpse of a player under next circumstances:
-if you are in a Chaos Zone;
-if you or your fellow party members have killed the character;
-if the corpse in question belongs to your clanmate and they are online.
Please be aware that the corpses that lie around currently do not carry the information about the killer and thus looting them in a non-chaos zone will mean a bounty on your head.

Character with level lower than 11 is not allowed to loot player corpses at all. An attempt to do so will result in a tip-like message which explains the rights-and-wrongs.

You will no longer be marked as a criminal if you attack a criminal.

2007-02-08: Tweaks and Outlaw tag
-Added Outlaw tag. Characters tagged as Outlaw will have a little blood drop icon on their portraits.
Characters may be tagged outlaw for healing and buffing monsters, dispelling characters that cannot fight them back, looting corpses of fellow players and using Sleight of Hand skill on other characters.
Characters which are marked as criminals can be attacked anywhere (albeit not in Safe Zones) and by anyone regardless of their level.
Please be cautious when attacking criminals, because your character will also be flagged as one for a few seconds if the criminal is not an eligible target for you under normal circumstances!
-Sleight of Hand skill can now be used anywhere (apart from totally Safe Zones such as Guilds, Shops etc). Your character will be flagged as criminal for an attempt to steal from a fellow player.
-Iron Skins no longer can be cast while the character is engaged in a fight.
-Fixed an irritating bug in Disarm skill routines that could result in lost items.
-Tumble skill will cease working if the character has Stun affect on her.
-Added Astral Carnival spell that increases Magic damage parameter of a character. This spell can only be cast on self.
-Added Spellcasting Prodigy skill that gives an opportunity to cast two spells (attack spell and generic one) during one round.
-Added Elemental Harmony skill that negates the differences in Elemental damage (making the minimum damage 1.0 multiplied by regular spell damage and maximum damage of any attack spell 1.3 times the regular spell damage).
-Added Ingenious Tactics skill that allows the character to add her Intelligence ability value to her Armor Class.
-Added Focus Attack skill that when used will greatly increase the chances of scoring a hit dealing Maximum damage.
-Added Sanctuary spell that if successfully used will divide all incoming physical and magical damage.
-Shield of Faith will have its chance to absorb an attack spell doubled if the character is equipped with a Wand.
-Defensive Chance will have its chance to parry an attack doubled if the character is using a shield.
-Disabled Auto-Attack option in player-versus-player combat.
-Added Beacon, Return Beacon and Death Beacon magical potions.
-Fleeing out of combat will automatically fail if the only exit from the current location is locked.
-There were some changes to the guild bonuses.
-Fixed numerous minor glitches and spelling errors.

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