Updates | Free Online RPG Fantasy Game MMORPG DarkSwords
There were changes to the games overall balance.
This way, weve decided to remove the following skills and spells: Firm Grip, Massacring Blow and Striking Blade.
In order to keep the balance the following changes have been made:

Layered Defense is now available in the Academy of Protection. This skill allows the character to carry her HP onto the shield once in 150 secibds, This way the characters in question ceases losing hits while under teh affect of the skill. This action lasts for 10 minutes and is reusable every 150 seconds.

Break Shield: this skill acts upon a successful attack and negates any bonuses on the off-hand weapon or shield of opponent. The affect lasts for 5 combat ticks.

Disembowel: Upon learning this craft in the schools of barbarian skill one learned, if wielding an axe, is able to gut the opponent causing them to lose points in Maximum HP value of theirs. This affect lasts for up to 5 combat rounds.

Carnage: This skill allows a character to dissolve the essense of their target, leaving them 5% of health and mana points less and under the affect of Searing Pain. This affect prevents one from using empowered spells.

* Characters with religion level of 0 cannot be attacked in Religion Wars zones on the grounds of religious conflict. They of course can still be attacked if they go criminal, or participate in clan war or are in a Chaos Zone.
* Astral Carnival skill will now increase the base damage of your attack spells (but not the modifier, which is base unmodified spell damage divided by 200).
* Players should now be able to identify the skills of the monsters by looking at the tool-tip on the monster image. The disciplines monsters are skilled in are divided in groups each one with an appropriate title.
* Evil monsters have also learned some new tricks: Bloody Carnage, which damages the target for 5% of total health and mana and also leaves a Searing Pain effect on her; Disembowel - which is a hex that lowers the maximum of health points; Counter-attack that allows them to actually counter-attack; Focus Attack.
* Characters that are currently in Stealth but visible to you cannot be distinguished by their avatars, and also their equipment cannot be seen. * There has also been some, we hope, very satisfying changes to the Stealth skill formulae which should make it more reliable.

2007-03-31: Stealth
Stealh skill has been re-worked. Some characters will now have an easier time detecting hidden characters, and some perhaps will be not able to do that at all. Also, we introduce a cooldown equal to 15 minus skill level divided by two to the Stealth Skill. This means a character is able to try to hide herself as often as 15 seconds at 1st level of the skill and 5 seconds at 20th.

Recently we have added a few new abilies to both players and npcs.

These include:
Shield Block - this innate ability, which is naturally mostly used by player characters gives 15% chance for attacker to hit the off-hand item of yours. If there is a shield or any item your character carries off-hand the amount of damage taken by her will be reduced by Absorb value of the item as a percentage. So if you wand gives you 0 absorb, please do not expect damage reduction.
Break Shield - this ability for now is only available to NPCs (those, which have levels in Maulers Guild). It allows the character to sometimes land a stunning blow to their opponent completely disabling any equipment that is carried by the opponent in their left hand.
Armor of Faith - this ability now has a chance to block hostile affects like Dispel Magic, Entangle or Gaze.

2007-03-30: 2xGold :)
In occation of April 1st (international day of laughter) there will be 2x Gold from Friday 30th of March to Sunday 1st of April.

- Re-wrote the so-called autopilot feature. This will hopefully remove any distance limits and finally get it working correctly. Pressing N key will cause client to cease auto-walking.
- Added an ability to mark up to 10 places you may like to travel to in the future.

- Added color-coded markers to the automap.
- Added a marker for the location the character died in recently.
- Added a feature that allows use to send their character to a distant locations on the automap. To do so double-click the location on the automap.
- Added a feature that allows to edit user comments for locations on the automap.
- Added a button for Reduce Level feature to the Guild window.
- Users may now cycle targets with ~ key on the keyboard (usually above the TAB key).
- Character control hotkeys will now work regardless of which client child window is on the foreground.

Server-side there were some minor fixes to the autoquest system.

Blade, Axe and Polearm Mastery skills has been added. These will increase damage output of sword and dagger, axe and mace, spear and staff respectively by level of the skill. So the 80/100 axe with 3 levels of Axe Mastery will become 80/100 + 240/400.

We have addressed the ongoing issue with inexperienced mages being able to use spells with massive destructive power (Fire Wind, Frost Blast and Lightning Bolt) with ease. Focusing magical powers to cast these spells was never supposed to be easy, so since now characters will have to skip any combat seplls in a round following casting these spells if the character does not have the degree of Bachelor in Magic (this skill may be learned in the Academy of Combat Magic).

Additionally, there were changed to buffing spells mechanism - effects providing percentage bonuses will now be added together before modifying the parameter instead of affecting the results of modification.

- We have changed the level limit for attack eligibility in chaotic zones to be 1/4th of level of the character being attacked. Thus, a level 100 character will be only eligible to attack 80 through 125 level people half their level and not twice as higher in the chaos zones if it is not due to the religious or clan cnflict.
- Non-player character stats has been reduced to the correct values.
- We have added an rlvl command which when entered in a guild will try and reduce the level of your character in the current guild alongside with character level totals. This command is only available once in 24 hours. Please make sure the guild a level in which you are going to remove is not required for any other guilds your character has trained in.

2007-02-16: Fixes and Additions
- Survival Specialist skill has been added to the Elite School of Survival. This skill gives the character bonus hitpoints equal to her level multiplied by 6.
- Extra Life skill has been added to the Academy of Life. It gives the character an ability to sometimes raise from the dead instantly if she gets killed.
- Made some changes to Damage and Maximum HP formulae.
- The Tomb zone has been added.

Make sure you update your clients to the current version which is

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