Updates | Free Online RPG Fantasy Game MMORPG DarkSwords
2007-01-04: Changelog
Changed some basic parameters formulae. Strength and Dexterity characteristics were effectively doubled in their influence on Chance to Hit, Armor and physical Damage derived parameters.
Monsters have gained access to more skills (Disarm, Open Wounds, Stun, Defensive Stance, Mental Hit) and spells. In particular, monsters above level 500 will use more powerful versions of attack spells. Keep in mind, that monsters do not need to have certain weapons equipped to use skills, which normally require characters to wield those weapons, however only monsters higher than level 100 will use Open Wounds, Stun or Disarm skills. Boss-type monsters will use Dispel Magic and Web spells.
Monsters above level 750 will also use buffing spells to match up with their player-controlled opponents.
Fixed an error with characters parrying Backstab.
Characters under Open Wounds effect as well as characters in their vicinity will receive messages about actual damage taken.
Colossal Endurance will protect a character both from Stun and Disarm skills (however it doesnt mean that it makes character completely invulnerable to these skills).
While disarmed a character with full inventory will not drop the weapon but she will rather drop an item from inventory in order to put the weapon there.
Open Wounds, Backstab, Disarm and Stun will not trigger if the character is doing less than 1 damage to her target.
Some locations now will require keys in order to pass through them. These can be created, found as trophies or sometimes bought. All the keys are not consumed by using them, however they can be looted from characters bodies.
Added more client-side options to the Player List filters.
Added animation for the status icon when a new effect is being added (or old one is being altered).
Hotkeys 1 through 5 can be used to equip wearable stuff, wield weapons as well as drink potions. Double-clicking a recipe in inventory will open its contents.
While moving the character will receive information about the surrounding areas as well as the one she steps in.
Added "Cursed Castle", "Lost Pyramid" (accessible by drinking a certain teleport potion) zones.


2007-01-04: Server Update
The server is down for a planned update. It should not take longer than an hour (ETA ~ 12-00 GMT). You may meanwhile start updating your game clients to 1.0.6.2. Stay tuned.


2007-01-03: Here Ye Here Ye
Word from the Gods For every Site that requries a vote we make top 10 on that site we will recieve 1 day of 2x gold so if all 7 vote sites DS makes top 10 that would mean a week straight of 2x GOLD!


2006-12-24: Christmas Bulletin.
1. Attention ! To All players From December 31st to January 1st all mobs will drop 4 times the amount of gold they normally drop! This is for all players all levels!

2. In artifact jewelry stores now are special socks these are lottery items and everyone wins, buy any quantity of these socks and on New Years Eve each stocking will turn into a special artifact for the chosen level (this is for all levels) and modified from 0.2 up to 0.45.

3. On new years eve midnight for everyone devoted to this game and in the game at midnight will recieve a small but pleasant suprise.


Attention !!! All players on DarkSwords ! Starting December 24 to December 26 all Mobs will give 3 Times the amount of gold they normally drop.


2006-12-15: Personal Artifacts!
Attention to all in DarkSwords the Gods have given us a new Store where you can modify and make your own personal Artifacts!
At this store the artifacts you make are only for you and no one else they cannot be sold or traded they are only for you by you special for you!
These artifacts can be upgraded again and again as you grow so go there now people to see this gift from the Gods!


1. Added Distracted Gaze spell (School of Alteration, Middle School of Alteration). Using this one on a monster or another PC (as in player character) will cause the target to calm down, effectively stopping any quarrel between your character and the target. It cannot be used on players that you do not currently fight. However, it can be used on any monster no matter if you fight them or not. Duration is 21-30 seconds. High Intelligence score of the caster will help to penetrate targets resistance and high Intelligence score of the target will make it less vulnerable to this spell. Distracted Gaze cannot be used while under effect of Tranquilizer. The default target for this spell is the character being currently attacked by the caster.
2. Added Web spell (Guild of Warlocks, Elite Guild of Warlocks, Academy of Warlocks). This spell enables caster to weave a magical web upon the target effectively preventing it from moving around. Characters and monsters with high Strength score will find it easier to break free from the webs.
3. Added Defensive Stance passive skill (Guild of Vindicators), which allows the character to parry incoming physical attacks with a certain chance, which goes higher if the character is equipped with a shield.
4. Misses with attack spells will cause your character to do 50% of usual magical damage instead of 0. Also, the formulae used in calculating magical damage output have been changed to more closely reflect the description given in the Encyclopedia. To be exact, the half of raw spell damage is now both added (as a percentage increase) to the Magical Damage of the character and raw spell damage of the spell, resulting in slightly higher spell damage output.
5. Corrected skill checks for Stun, Open Wounds, Disarm, Backstab and Stealth skills. Also fixed an irritating error with physical attack "chance to hit" calculation.
6. Iron Skin spell now protects the character imbued by it from Stun and Open Wounds effects. It does not however protect the character from being disarmed.
7. Typing gra "message" will send a message to everyone in the world for a measly cost of 5 platinum.
8. Typing notell will toggle the private messages refusal mode. This doesnt affect the messages not sent directly to your character, or sent by Heroes, Administrators or Helpers.
9. Monsters have been made a little more intelligent resulting in them occasionally switching their target to characters, that are healing their (monsters) opponents in the case when these characters are engaged in a fight with the monster. They will not attack player characters that heal their opponents while staying out of combat.


2006-11-27: Attention!
This is a one time notice, anyone caught or found to be using friends or making deals and or aggreements to make religious kills between 2 or more people for the purpose of attaining, getting or achieving religious points other than the rules specified acts of war will be considered cheating and those religious points will be removed and the people involved will be jailed by the Inquisition Clan.


2006-11-24: 24.11.06 Lucky Days!
All warriors, mages and people of DarkSwords, a new age is upon us as the old Gods have been killed by a more powerful and righteous group of Gods! Starting november 24th, and continuing permanently...
All humanoid mobs (non animal), killed on friday 6 am to sunday 6 am will drop 4 times the amount of gold, normally dropped! Only for 0..50 levels!
More amazing and exciting news coming soon!


Due to technical problems, some players did not recieve e-mail with registration information. If you experience the same problem, please e-mail support@darkswords.eu. Dont forget to specify your nickname and e-mail you used for registration. We apologise for any inconvinience caused.




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