Updates | Free Online RPG Fantasy Game MMORPG DarkSwords
2007-02-08: Tweaks and Outlaw tag
-Added Outlaw tag. Characters tagged as Outlaw will have a little blood drop icon on their portraits.
Characters may be tagged outlaw for healing and buffing monsters, dispelling characters that cannot fight them back, looting corpses of fellow players and using Sleight of Hand skill on other characters.
Characters which are marked as criminals can be attacked anywhere (albeit not in Safe Zones) and by anyone regardless of their level.
Please be cautious when attacking criminals, because your character will also be flagged as one for a few seconds if the criminal is not an eligible target for you under normal circumstances!
-Sleight of Hand skill can now be used anywhere (apart from totally Safe Zones such as Guilds, Shops etc). Your character will be flagged as criminal for an attempt to steal from a fellow player.
-Iron Skins no longer can be cast while the character is engaged in a fight.
-Fixed an irritating bug in Disarm skill routines that could result in lost items.
-Tumble skill will cease working if the character has Stun affect on her.
-Added Astral Carnival spell that increases Magic damage parameter of a character. This spell can only be cast on self.
-Added Spellcasting Prodigy skill that gives an opportunity to cast two spells (attack spell and generic one) during one round.
-Added Elemental Harmony skill that negates the differences in Elemental damage (making the minimum damage 1.0 multiplied by regular spell damage and maximum damage of any attack spell 1.3 times the regular spell damage).
-Added Ingenious Tactics skill that allows the character to add her Intelligence ability value to her Armor Class.
-Added Focus Attack skill that when used will greatly increase the chances of scoring a hit dealing Maximum damage.
-Added Sanctuary spell that if successfully used will divide all incoming physical and magical damage.
-Shield of Faith will have its chance to absorb an attack spell doubled if the character is equipped with a Wand.
-Defensive Chance will have its chance to parry an attack doubled if the character is using a shield.
-Disabled Auto-Attack option in player-versus-player combat.
-Added Beacon, Return Beacon and Death Beacon magical potions.
-Fleeing out of combat will automatically fail if the only exit from the current location is locked.
-There were some changes to the guild bonuses.
-Fixed numerous minor glitches and spelling errors.



2007-01-26: Server Update
There has been a major server update. Details can be found here. Please do not hesitate to ask Helpers if you need a detailed explanation on how certain things work now.


2007-01-04: Changelog
Changed some basic parameters formulae. Strength and Dexterity characteristics were effectively doubled in their influence on Chance to Hit, Armor and physical Damage derived parameters.
Monsters have gained access to more skills (Disarm, Open Wounds, Stun, Defensive Stance, Mental Hit) and spells. In particular, monsters above level 500 will use more powerful versions of attack spells. Keep in mind, that monsters do not need to have certain weapons equipped to use skills, which normally require characters to wield those weapons, however only monsters higher than level 100 will use Open Wounds, Stun or Disarm skills. Boss-type monsters will use Dispel Magic and Web spells.
Monsters above level 750 will also use buffing spells to match up with their player-controlled opponents.
Fixed an error with characters parrying Backstab.
Characters under Open Wounds effect as well as characters in their vicinity will receive messages about actual damage taken.
Colossal Endurance will protect a character both from Stun and Disarm skills (however it doesnt mean that it makes character completely invulnerable to these skills).
While disarmed a character with full inventory will not drop the weapon but she will rather drop an item from inventory in order to put the weapon there.
Open Wounds, Backstab, Disarm and Stun will not trigger if the character is doing less than 1 damage to her target.
Some locations now will require keys in order to pass through them. These can be created, found as trophies or sometimes bought. All the keys are not consumed by using them, however they can be looted from characters bodies.
Added more client-side options to the Player List filters.
Added animation for the status icon when a new effect is being added (or old one is being altered).
Hotkeys 1 through 5 can be used to equip wearable stuff, wield weapons as well as drink potions. Double-clicking a recipe in inventory will open its contents.
While moving the character will receive information about the surrounding areas as well as the one she steps in.
Added "Cursed Castle", "Lost Pyramid" (accessible by drinking a certain teleport potion) zones.


2007-01-04: Server Update
The server is down for a planned update. It should not take longer than an hour (ETA ~ 12-00 GMT). You may meanwhile start updating your game clients to 1.0.6.2. Stay tuned.


2007-01-03: Here Ye Here Ye
Word from the Gods For every Site that requries a vote we make top 10 on that site we will recieve 1 day of 2x gold so if all 7 vote sites DS makes top 10 that would mean a week straight of 2x GOLD!


2006-12-24: Christmas Bulletin.
1. Attention ! To All players From December 31st to January 1st all mobs will drop 4 times the amount of gold they normally drop! This is for all players all levels!

2. In artifact jewelry stores now are special socks these are lottery items and everyone wins, buy any quantity of these socks and on New Years Eve each stocking will turn into a special artifact for the chosen level (this is for all levels) and modified from 0.2 up to 0.45.

3. On new years eve midnight for everyone devoted to this game and in the game at midnight will recieve a small but pleasant suprise.


Attention !!! All players on DarkSwords ! Starting December 24 to December 26 all Mobs will give 3 Times the amount of gold they normally drop.


2006-12-15: Personal Artifacts!
Attention to all in DarkSwords the Gods have given us a new Store where you can modify and make your own personal Artifacts!
At this store the artifacts you make are only for you and no one else they cannot be sold or traded they are only for you by you special for you!
These artifacts can be upgraded again and again as you grow so go there now people to see this gift from the Gods!


1. Added Distracted Gaze spell (School of Alteration, Middle School of Alteration). Using this one on a monster or another PC (as in player character) will cause the target to calm down, effectively stopping any quarrel between your character and the target. It cannot be used on players that you do not currently fight. However, it can be used on any monster no matter if you fight them or not. Duration is 21-30 seconds. High Intelligence score of the caster will help to penetrate targets resistance and high Intelligence score of the target will make it less vulnerable to this spell. Distracted Gaze cannot be used while under effect of Tranquilizer. The default target for this spell is the character being currently attacked by the caster.
2. Added Web spell (Guild of Warlocks, Elite Guild of Warlocks, Academy of Warlocks). This spell enables caster to weave a magical web upon the target effectively preventing it from moving around. Characters and monsters with high Strength score will find it easier to break free from the webs.
3. Added Defensive Stance passive skill (Guild of Vindicators), which allows the character to parry incoming physical attacks with a certain chance, which goes higher if the character is equipped with a shield.
4. Misses with attack spells will cause your character to do 50% of usual magical damage instead of 0. Also, the formulae used in calculating magical damage output have been changed to more closely reflect the description given in the Encyclopedia. To be exact, the half of raw spell damage is now both added (as a percentage increase) to the Magical Damage of the character and raw spell damage of the spell, resulting in slightly higher spell damage output.
5. Corrected skill checks for Stun, Open Wounds, Disarm, Backstab and Stealth skills. Also fixed an irritating error with physical attack "chance to hit" calculation.
6. Iron Skin spell now protects the character imbued by it from Stun and Open Wounds effects. It does not however protect the character from being disarmed.
7. Typing gra "message" will send a message to everyone in the world for a measly cost of 5 platinum.
8. Typing notell will toggle the private messages refusal mode. This doesnt affect the messages not sent directly to your character, or sent by Heroes, Administrators or Helpers.
9. Monsters have been made a little more intelligent resulting in them occasionally switching their target to characters, that are healing their (monsters) opponents in the case when these characters are engaged in a fight with the monster. They will not attack player characters that heal their opponents while staying out of combat.


2006-11-27: Attention!
This is a one time notice, anyone caught or found to be using friends or making deals and or aggreements to make religious kills between 2 or more people for the purpose of attaining, getting or achieving religious points other than the rules specified acts of war will be considered cheating and those religious points will be removed and the people involved will be jailed by the Inquisition Clan.




<<<   <   87 88 89 90 91   >

32% 25% 24% 19%


Black Scorpions
Draconian Knights
Camel
Forgotten Warriors
Way to Freedom

Travellers Well
17:02 23/02
Miners Village
22:03 23/02
Iron Caves
17:02 23/02