Gives the ability to steal usual items (not related to artefacts) from monsters and characters of players. The chance to steal something depends on level of filling of inventory of the player or monster. Is used by analogy with Magic from Magic menu. With unsuccessful effort to apply this skill character loses the half of Maximum character mana, in case of successful stealing character loses all the mana. It is allowed to apply this skill to the characters of players only with a condition that they have a right to attack the character-thief (that means in Chaos Areas, whithin the borders of clan and religious wars etc.). Is studied in the Guild of Assasins, Elite Guild of Assasins and in Academy of Assasins.

Guild of Assasins
Level Guild Level Effect When successful
1 1 16% 100%
2 3 17% 100%
3 4 18% 100%
4 5 19% 100%
5 7 20% 100%
6 8 21% 100%
7 9 22% 100%
8 11 23% 100%
9 12 24% 100%
10 13 25% 100%

Elite Guild of Assasins
Level Guild Levele Effect When successful
11 2 26% 100%
12 3 27% 100%
13 6 28% 100%
14 7 29% 100%
15 10 30% 100%
16 11 31% 100%
17 14 32% 100%

Academy of Assasins
Level Guild Level Effect When successful
18 3 33% 100%
19 7 34% 100%
20 11 35% 100%

Formulas Formulas

H = Dex / 4, where

Dex - the idex of natural Dexterity of character (bonuses of guilds and value, chosen when creating the character).

For the things in inventory of the character works in a following way: an occasional cell is selected from inventory and, if it doesn’t contain anything suitable, the procedure is repeated 4 more times. If in result the item is not found – the attempt is considered to be unsuccessful. If it is found – the chance to steal is equal to data numbers from the table above ("Effect" column).

For the things in inventory of mosters the chance is always equal to the formula given, without cheking the presence of the thing in the given cell of monster’s inventory. In case of success, player loses 100% of manna, in case of failure - 50% of maximum manna value.




17% 31% 35% 17%


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