The skill gives the ability to wound the enemy especially hard. In case of successful application the temporary effect of Lacerated Wounds is activated on the enemy, under which influence he regulary (each 2 seconds after activation) gets injuries. The size of injuries depends on the index of current life level of the enemy (see formula). Works out in a battle automatically, if the character is armed with a Dagger or a Sword. Is studied in the Guild of Assasins, Elite Guild of Assasins and in Academy of Assasins. The cure from this effect is Bandages (more details in Library section "Potions").

Guild of Assasins
Level Guild Level Effect Mana
1 1 2.8 --
2 6 4 --
3 10 4.9 --
4 14 5.7 --
5 15 6.3 --

Elite Guild of Assasins
Level Guild Level Effect Мana
6 1 6.9 --
7 5 7.5 --
8 9 8 --
9 13 8.5 --
10 15 8.9 --

Academy of Assasins
Level Guild Level Effect Mana
11 1 9.4 --
12 2 9.8 --
13 4 10.2 --
14 5 10.6 --
15 6 11 --
16 8 11.3 --
17 9 11.7 --
18 10 12 --
19 13 12.3 --
20 14 12.6 --

Formulas Formulas

SH = ( 15 + Lev / 2 ), where

SH - Chance of success;

Lev - Level of skill.

U = E * CHP / 200 .. E * CHP / 100, where

U - Damage of skill;

E - Effect from the table;

CHP - An amount of life of the target at the moment.

Time = Lev + 2, where

Time - Duration of action in seconds;

Lev - Level of skill.




29% 23% 22% 26%


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