Our world has unique elixirs that cannot be brewed or bought in the shop. Given elixirs can be obtained only as a reward for quests or won in a lottery. It is important to note that these elixirs can be stolen from players by using Sleight of Hand skill.
Potions and Elixirs:
Experience pot 100.000 - Increases character battle experience (for 500 and above level players) for 100.000.
Curse of Greed - when trying to pick up a corpse with this item, it will kill any player (except the owner of the corpse). Has 30 uses. The player will receive a message when someone tries to pick up their corpse.
Insurance Contract - Upon death, all items will be teleported to the Star together with the owner. Every death will decrease the duration by 20% from current time (but no more than 60 minutes).
Indulgence - Removes one religion loss from the character.
Divine Power-up - (24 h/1 h) Amplification effect of magical and physical damage x2 against monsters. Will not disappear in case of owners death.
Elixir of Unexcelled Accuracy - (24 h/1 h) Undispellable effect of Unexcelled Accuracy (100% chance to hit against monsters). Will not disappear in case of owners death
Elixir of Divine Generosity - (6 h/1 h) 3x gold drop from monsters.
Potion of Divine Absorb - (12 h/1 h) Loses 1 hour of duration upon character death. Absorbs 50% of damage done by monsters.
Potion of Divine Reflect - (12 h/1 h) Loses 1 hour of duration upon character death. Reflects up to 50% of damage done by monster.
Potion of Divine Empathy - (12 h/1 h) Loses 1 hour of duration upon character death. Aggressive monster do not attack.
Elixir of Divine Reward - (12 h/1 h) Loses 1 hour of duration upon character death. 3x experience gain.
Potion of Divine Encouragement - (12 h/1 h) Loses 1 hour of duration upon character death. Religion Experience is multiplied by x3 after each kill, no matter of religion status.
Potion of Divine Intervention - (12 hours). Loses 20% of duration upon death (but no more than 60 minutes). Religion Experience will not be lost upon death.
Voodoo Doll - Can be used while on the «star», within 5 minutes after death by the hands of another character. The «cursed» character must be in game online. Then within 30 minutes of real time (by being only in chaos and in the areas of religious wars for owners of active religious tendencies) «cursed» character will have a possibility to «sink into the ground with shame» at every step. The action of this effect is similar to trap, with the duration of the lock = 1 minute. Doll Owner will instantly receive information about the place where the «curse» has happened.
Potion of Hopeless Love - Gives the character an effect, which is similar to the effect of Potions of Divine Empathy for 5 minutes. In addition to this, passing by monsters (except for quest and trade), begin to defend the character the same way as they protect the unique monster in the event of an attack of other players. If one location has a conflict between two players, carrying such effects, then monsters will make their choice based on personal preferences and sympathies.
Secret Spell Elixir (1 hour) - Gives the character undispelable effect, which hides a spell and visualization of all its other effects (apart from the effects of defining the diseases) from foreign players - apart from himself and members of his group.
Carrot Beds Storm (200 uses) - locates any random crop, that grows in one of the locations of the region in which you are. Specifies the name of culture, the length of the route and direction of movement to the goal. You can not use the «Storm» in battle and in peace zones. If the harvest is not found in this region, then the attempt will be spent, and the character gets the effect of «Gloom» up to 10 seconds (quite similar to the use of Compass), which prevents the use of «Storm» again.
Horn of Plenty - 1h duration. Gives the character effect, in which the following types of professions will give a quantitative result, is threefold: fishing, herbalism, mining, harvesting. It only lasts around 15 minutes if the character is aboard a ship.
Ares Victim - After use (during fight or not) there will be a world message about the War God Ares watching all warriors. The first religion battle winner after this message will receive 3x religion exp additionaly to available bonuses of religion statuses.
Shaman Drum - When used the drum will create a portal. Any player or group of players (no matter what level or religion) who step on to the square and try to move off will be teleported to a random place within the same region. Any other person entering the location will make portal to disapear. Light Steps does not protect. The person who steps into the portal square will recieve warning. The person who placed the portal will receive the result information.(can`t be used on boat; Placing on same square with trap, will cause unsuccessful result).
Petard - Causes 20% damage to current HP, MP and Layered Defence to all players on the square. Can be used in any zone (lawful, chaos and ec.)
Dynamite - For 10 seconds stuns all players on the square. If being used on a boat, it immediately gives catch similar to 100 uses of fishing pole (have effect of «Improved Jig»; Character proficient level of «fishing» wont influent the catch; Does not improve skill «fishing» ).
Kingston valves Key - Opens kingston on floating boat (not possible to use in any other location, on docked ship or less than 1 minute before landing). After use all players on the boat recieve a message about who opened the kingston and that the ship is drowning. After 1 minute the ship is sunk, but all passengers get transferred to a «star».
Hammer of Hephaestus - Restores durability of momental created artifacts to 500; This item does not repair crafted gear. Using it on any other equipment - will work as «Blacksmith Oil».
Buffout - Immediately givesa character all positive buffs, such as Tiger Strengh, Feline Grace, Bears Blood, Light Steps, Paladin Aura, Sanctuary and ec. ( except Radiant Sphere, Iron Skin, Element resist).
Santa Bag - After use the character receive the present with a picture of Santa`s Bag, for one day increase character weight 3 times.
Light of Messiah - Give spell Sanctuary  with duration of 10 minutes to all members of the group with 100% chance.
Mass Tranquilizator - Affects the whole enemy group. All group members cannot flee from the fight.
Universal Mass Trap - Have similar effect as an Universal Trap, but affects whole group when someone from it gets into the trap.
Clan Mass Trap - Have similar effect as Clan Trap, but affects whole group when someone from it gets into the trap.
Universal Quintessence - Quintessence what applies same type of essence what been used on the item.
Godly Quintessence - Analogic to Universal quintessece. Has 100% chance of success.
Blacksmith Oil - Restores the maximum durability of the item (except for craft gear). Has 5 uses.
Deportation to Seastone - Character after the use receives an effect for 30 minutes. When the character uder effect kills someone, killed character born star will change to Seastone Town (after a death will born on the town star).
Deportation to Arkijah Town - Character after the use receives an effect for 30 minutes. When the character under effect kills someone, killed character born star will change to Arkijah Town (after a death will born on the town star).
Deportation to Ruby Fort - Character after the use receives an effect for 30 minutes. When the character under effect kills someone, the killed character born star will change to Ruby Fort Town (after a death will born on the town star).
Dogs distemper - After use with 15 minutes duration your character is able with a chance of 10% to infect the attacked person with a disease called "Dogs Distemper". Character who is infected by the disease in 30% of cases, instead of his messages will talk like a dog. You can cure by eating "herbs". Cure chance is 1%.
Disorientation - After use your character has a 15 minute opportunity to infect the attacked enemy with "Disorientation" with a chance of 10 %. The infected character moves in random direction at any attempt to move. It is possible to recover from Disorientation by eating "herbs". Chance of recovery is 1 %.
Mumps - After use your character has a 15 minute opportunity to infect the attacked enemy with "Mumps" with a chance of 10 % . The infected character sees all items in the world as Acorns (image and sign changes, parameters are invisible). It is possible to recover from "Mumps” by eating "herbs". Chance of recovery is 1 %.
Inadequacy - After use your character has a 15 minute opportunity to infect the attacked enemy with "Inadequacy" with a chance of 10 %. All messages of the infected character are sent to the public chat instead of any other. It is possible to recover from Inadequacy by eating "herbs". Chance of recovery is 1 %.
Journey to Myths World - Elixier of teleportation to Centaur Island. Works between continents.
Light Road Home - Teleports the character to the born place star. Works between continents. Doesnt have 24h delay for use.
Honey Spirit - After use have 3 minutes delay ( during it you arent allowed to move or cast spells). Activates "Mana Shield" with 1h duration.
Muslim Carpet - After use have 3 minutes delay ( during it you arent allowed to move or cast spells). Activates "Sanctuary" with 30mins duration.
Stealth - Activates the ability of "Stealth" with 100% chance, even if the character has not studied the relevant guild.
Potion of Divine Vision - After use, character is able to receive information about all used Magical Scaners (with "scaned" character location and with a name of the character who used the Magical Scaner). Duration - 3 hours.
Potion of Divine Regeneration - Duration: 12 hours of online game time. Loses 1 hour of duration upon character death. 100% regeneration of character max mana.
Remove Cooldown - Removes effect of Cooldown on character (during fight or not).
Remove Exhaution - Removes effect of Exhaustion on character (during fight or not).
Orc Strength - Elixir, which applies Orc racial ability on the character after its use.
Elven Agility - Elixir, which applies Elven racial ability on the character after its use.
Drow Wisdom - Elixir, which applies Drow racial ability on the character after its use.
Dwarven Might - Elixir, which applies Dwarf racial ability on the character after its use.
Human Factor - Elixir, which applies Human racial ability on the character after its use.
Genie Lord Lamp - 100 use Oil Lamp. Accidentally fulfills one of its wishes during the use: 1. leaves character 1 life and 0 mana; 2. stuns player for one minute; 3. leaves 1 life for all players’ group; 4. knocks down the player and his group; 5. the "disembowel" effect into player and all his group; 6. dispels magic effects of all players on the square; 7. knock down everybody on the square; 8. "freeze" and "electric shock" effects onto player; 9. "electric shock" effect onto everybody on the square; 10. random elixir drop onto the ground; 11. recovers life and mana of a player; 12. recovers life and mana for all players’ group; 13. teleports player to the birth location (to the "star" of the "registration" place); 14. teleports the player and his group to the place of his birth; 15. 20 minute "sanctuary" effect to the player; 16. fulfills world global spell "Mercy of Gods" – all dead monsters get born with maximal gold and equipment; 17. total complex of protective effects at a player except for "sanctuary"; 18. gives player "mute" effect for 5 minutes; 19. drops an analogue lamp with 3 uses onto the ground.
Potion of Satiety - Duration: 72 hours ; Loses 1 hour of duration upon character death; Familiar satiety: 100%.
Flash Bomb - at use all characters in the square receive "Blinding" effect, which doesn’t allow them to see anybody but themselves. Duration of effect is 10 seconds.
Smoke Bomb - at use all creatures in a square of use become incognito (as in tournament area). Duration of effect is 10 seconds.
Stun Bomb - Stuns all characters, that are located in the square of use for 10 seconds.
Earthquake Bomb - Knocks down all characters in the square for 10 seconds.
Electromagnetic Pulse - Applies "Dispel Magic " onto all characters in the square (with calculated chance).
Potions of Buffs (12 different kinds) - Undispellable buffs for 3 hours. Will not disappear in case of owner is death.
Potions of Buffs (12 different kinds) - Undispellable buffs for 30 minutes. Will not disappear in case of owner is death.
License to kill - is valid for 10 minutes from the moment of application; Ability to attack the character in areas of order.
Elixir of Divine Genetics - 1 hour duration. It raises the chance for a positive result by 5% while using genes.
Elixir of Quickened Evolution - 1 hour duration. It will increase your raise count by 1 level while using genes (meaning that by using a gene potion you will increase or decrease your gene lvl by 2).
Snack for Familiar - All experience received by player is multiplied by 2 and directed to his\her Familiar (the character do not receive any of the experience).
Blessed Key - All doors are opened in front of you. Used each time you enter into the location that requires the corresponding key (except of the clan castles). Intended for 30 uses.
Welkin Hammer - item that restores 50 .. 100% of Zodiac items durability (except for weapons). Blueprints for the hammer manufacture can be obtained by completing tasks in the region of Zodiac Gates.
Squirrel Potion - adds 3% to maximum life points of the character. Lasts 24 hours. You can receive the recipe for this potion from the Drug Dealer in the Hemp Field region. After you use the potion, the squirrel will appear in your gift slot after some time (maximum of 3 hours)
Raccoon Potion - adds 3% to maximum mana points of the character. Lasts 24 hours. You can trade the recipe for Squirrel potion for this potion from the Drug Dealer in the Hemp Field region. After you use the potion, the squirrel will appear in your gift slot after some time (maximum of 3 hours)
Ticket to Doctor Kronus - will get you to the Mutant Forest. It works as transcontinental teleportation scroll.
Journey North - Teleport to Cold Pole at Northen Colony, works between continents.
Divine Antiseptic - cure all character diseases ("Dogs distemper", "Disorientation", "Mumps", "Inadequacy") with 100% effectiveness.
Close Your Eyes... - teleport to the kingdom of Hades.
Elixir of Permanence - prevents you from loosing 20% from time duration of following effects upon character's death: Divine Intervention, Divine Encouragement, Divine Regeneration, Satiety, Divine Absorb, Divine Reflect, Divine Empathy, Divine Reward, Insurance Contract. 1 hour duration.
Cup of Gods - completely cures a character of any disease stage.
Star Invitation - teleports a player to "Zodiac Gates". Can be activated from level 300.