Cult of Accuracy    
Cult of Agility    
Cult of Critical Defense    
Cult of Critical Hit    
Cult of Critical Magic    
Cult of Critical Resist    
Cult of Double Defense    
Cult of Double Hit    
Cult of Double Magic    
Cult of Double Resist    
Cult of Hatred    
Cult of Knowledge    
Cult of Mental Defense    
Cult of Mental Hit    
Cult of Precognition    
Cult of Resistance    
Cult of Surprise Hit    
Cult of Triple Defense    
Cult of Triple Hit    
Cult of Triple Magic    
Cult of Triple Resist    
Cult of Violence    

Chances of triggering the religious abilities.

Cults
Triple Hit
Triple Magic
Triple Resistance
Triple Protection
Critical Hit
Critical Magic
Critical Resistance
Critical Protection
Double Hit
Double Magic
Double Resistance
Double Protection
Surprise Hit
Mental Hit
Mental Defense
Precognition
Chance
Triple Hit
Triple Magic
Triple Resistance
Triple Protection
Critical Hit
Critical Magic
Critical Resistance
Critical Protection
Double Hit
Double Magic
Double Resistance
Double Protection
Surprise Hit
Mental Hit
Mental Defense
Precognition

Note. When calculating abilities, it takes in to account both, the guild levels of studied ones and levels of "Related Cults". Related Cults are:

  • Cults of Critical, Double, Triple Magic and Mental Hit;
  • Cults of Critical, Double, Triple and Surprise Hit;
  • Cults of Critical, Double, Triple Resistance and Mental Defense;
  • Cults of Critical, Double, Triple Protection and Precognition.


  • 24% 25% 24% 27%


    Camel
    Suits
    Forgotten Warriors
    WAR is Coming
    Partisan Detachment

    Temple of the Snake
    22:22 25/11
    Arkijah Town
    13:06 25/11
    Royal Warriors Camp
    04:52 26/11